There’s a strong cult following that gamers have for the witch-filled property, but the confirmation of a direct follow up was bittersweet for many. A majority of fans expected that they wouldn’t be forced to surrender $300-$350 for a new console in order to play Bayonetta 2, especially since its predecessor was available on PS3 and 360. What many people don’t realize, however, is that if Nintendo hadn’t picked up the publishing rights then the game may have never been made at all.

Platinum Games’ Atsushi Inaba was recently interviewed by Polygon, and he revealed that if it wasn’t for Big N then Bayonetta 2 simply would not exist.

It’s believed that Bayonetta 2 was given the axe by its original publisher, Sega, after the company announced that that it was restructuring in the face of massive losses. Even though Inaba doesn’t view the development’s jump to the Wii U as a “change of platform,” he did reassure distraught gamers that all of the work the team had put into the project thus far hadn’t been wasted.

“We are not viewing this as a change of platform. We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together. As a result the platform became the Wii U.”

The Bayonetta series has yet to prove itself as a system seller, but B2’s exclusivity is a good sign that Nintendo is working hard to secure exclusives that appeal to hardcore gamers. Fans will learn for themselves whether or not this was a wise investment for the house of Mario when Platinum Games’ long awaited sequel eventually makes its way onto store shelves.

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Follow me on Twitter @TheRileyLittle for more updates on Bayonetta 2, the Wii U, and everything else gaming.

Source: Polygon